![]() It’s the track of the Jungle Block and Vespa’s theme. It combines heat and coolness, and I struggled to combine these opposite concepts in this track. But there I incorporate a cool and dry melody, based on the image of the boss of the stage. It progresses in a harsh way, as if it was about to erupt. A twisting rhythm, that feels like magma blowing out. It’s the BGM of the Volcano Block and the theme of Dacite, too. The clean tone guitar with an effect placed on it is something I personally wanted to incorporate. Since this time the base is in the quiet entrance hall of the Grave Pillar, I strived to transmit the image of a quiet place where there’s no-one else, I wanted it to be felt in the echo too. The image is “a fun otherworldly lifestyle” Seeing how they’re all energetically chatting despite being sent to another world, it makes you feel at ease. Let’s add “2” to the track while we’re at it, too! Since I wanted to inherit singles and system related things I purposely made a rearrangement of the prequel’s track. ![]() We use the card system for this game, too. A nuzlocke play for those who make music comes to the Xtreme… By the way, I forgot to write about it on the prequel track notes, but all of the BGMs, songs and singles of the game’s soundtrack share a BPM=150 value. This stage clear jingle is from the prequel but distorted in an effective way when it ends, becoming a new arrangement. He requested that “it’s the 1st stage, give it an iX feeling” then I suggested using the name “steel plains” instead of simply “plains” as a title. Tai is the one who comes up with the names for the tracks. Uses the ambience of a desolate desert as a basis, yet it also wants to give a feeling of advancing through this odd world without fearing anything I wanted to make a positive and brave melody. Times when they’re being rational, or when sparkling motivation comes in… It’s all mighty track that can used in either case, and I kept it as an useful treasure when thinking of how to design each scene It’s a track that feels a tad serious, and it plays during many scenes of this alternate world. The melody line has a neutral composition that feels like it could be either a major key or a minor key. To express how pure she is and how she lacks a goal, it’s a track that feels both mechanical and transparent. It’s the theme of Null, the girl Worker that they met in the desert. The Grave Pillar, filled with mysteries… There’s probably secrets where you least expect them to be. This track uses a special sound stage named “whole tone scale”. This track is used when the party bumps into something unknown like the wormhole that appeared all of a sudden. Since this scene focuses on the past, we used the tone setting of the prequel to make it for this song alone. ![]() The melody has pieces of the theme of iX built into it. This track plays in the scene where the narrator recounts what happened in the prequel. A drum pattern that hits you, and timbale that echo over the place, a guitar reef that accompanies the image of the buzz saw, and even the explosion SFX have a “destruction” image to them. ![]() So the title screen theme has been renewed, becoming more aggressive. This game’s main word is a “break feeling”. The sound has become harder and more industrial, hope you listen to it in a high volume! To showcase in the music, we input electric guitar everywhere, which we’d refrained from using insofar. This game is set in a “world where machine life-forms live”. Passage to Upper Stratum and Passage to Top Floor Overlooking the desert/Hard Mode stage select The III: Sound Create Unit is credited with arrangement on all tracks except A-7, A-13, A-15, A-18, B-2, B-4, B-7, and B-21. Note: Context listed in italics is speculated but unconfirmed. The soundtrack release was announced on June 15th 2022. The following day he thanked fans for their support, said Toshiaki Tai and Ryo Kawakami were moving, and questioned if they'll be able to make it work. On May 23rd, 2022, Ippo Yamada tweeted that it would depend on fan requests. Initially, the release of an iX 2 soundtrack was uncertain. It comes with a 16 page booklet with notes about all the tracks, as well as some production and creator comments. The soundtrack does not include the tracks of collaboration DLC characters. The GUNVOLT CHRONICLES: LUMINOUS AVENGER IX2 SOUNDTRACK (白き鋼鉄のX(イクス)2 サウンドトラック) is an album for Gunvolt Chronicles: Luminous Avenger iX 2, containing all 40 tracks in the base game and game loop versions of Lola's songs. The reverberation of battle that cuts through the dust.Ī complete collection of sounds that transcend the world, breaking through the X (Extreme)."
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